About Antibiotics RPG

Content on this site was generated with the help of AI (Claude); the author set the topics and structure and checks the results. Errors are still possible; please report them.

Purpose

Antibiotics RPG is the lite edition of Antibiotic Trainer, a pixel-art, turn-based RPG for practising antimicrobial stewardship. This edition has one region, the community clinic town, played in a fixed order: choose your country and status, a 12-question pre-test, the tutorial, five scheduled clinic patients, the boss, a 12-question post-test, a certificate, and then free practice.

Each battle follows the order of clinical reasoning: diagnosis, cultures before antibiotics, empiric choice, dose and interval, de-escalation after the report, and stopping on time. The cases are fictional practice cases, not a prescribing reference.

The lite edition is also used for an education study. Sharing de-identified answers and play data is optional; see Research.

Author

Made by WLK M.D., without a software engineering background, with Claude Code helping with the code and content. Part of the med-study-rpg family of pixel-art study sites.

AI-generated content

Content on this site was generated with the help of AI (Claude); the author set the topics and structure and checks the results. Errors are still possible; please report them.

  • The game code, case rules, teaching cards, quiz questions and therapy tables were written by AI within the author's structure; the author playtests and checks each round.
  • Doses, durations and resistance settings carry source codes; the citations were checked against PubMed, guideline websites or full texts, and then reviewed adversarially by several AI agents.
  • The art (bacteria, items, backgrounds, portraits) is generated by Python scripts; character sprites derive from open-source assets. No AI image generation is used.

Disclaimer

  • For education only, not medical advice. The game is for practising the steps of choosing antibiotics. It does not replace clinical judgement.
  • Based on published literature, simplified for play. Some values are simplified for game pacing; teaching cards show the numbers from the literature.
  • Not yet reviewed by an infectious diseases specialist. Content may contain errors or be out of date.
  • All cases are fictional. They do not correspond to any real patient. Do not use this game to diagnose or treat yourself.
  • In real practice, follow your institution's rules, current guidelines and your pharmacist's advice. Local antibiograms can differ a lot.

Writing stance

  • Stewardship first. The game rewards "just enough" coverage: culture first, de-escalate on the report, stop when the course is done.
  • Cautious wording. Teaching cards say "consider" or "avoid", not orders; decisions belong to the real care team.
  • Careful statistics. A result that is not statistically significant is written as "no statistically significant difference", never as "no difference".
  • Generic names. Drugs and bacteria use their scientific names; no brand names.
  • Room to make mistakes. Common prescribing traps are kept on purpose, so you can see the consequence in the game and learn why from the teaching card.

Third-party licences: LICENSES.txt.